Initialize engine version: 4.3.0f4 (e01000627d60)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dumx.dll 9.18.13.697]
    Renderer: NVIDIA GeForce GTX 650 Ti
    Vendor:   NVIDIA
    VRAM:     973 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: D:\刘云皓\yszq\fist of jesus_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\刘云皓\yszq\fist of jesus_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\刘云皓\yszq\fist of jesus_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\刘云皓\yszq\fist of jesus_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\刘云皓\yszq\fist of jesus_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\刘云皓\yszq\fist of jesus_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\刘云皓\yszq\fist of jesus_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\刘云皓\yszq\fist of jesus_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\刘云皓\yszq\fist of jesus_Data\Managed\IFacebook.dll (this message is harmless)
Loading D:\刘云皓\yszq\fist of jesus_Data\Managed\IFacebook.dll into Unity Child Domain
Platform assembly: D:\刘云皓\yszq\fist of jesus_Data\Managed\GPGSUtils.dll (this message is harmless)
Loading D:\刘云皓\yszq\fist of jesus_Data\Managed\GPGSUtils.dll into Unity Child Domain
- Completed reload, in  0.052 seconds
desktop: 1680x1050 59Hz; virtual: 1680x1050 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Platform assembly: D:\刘云皓\yszq\fist of jesus_Data\Managed\System.Core.dll (this message is harmless)
0 :: :SYNC: to url = https://dataserver.fistofjesusgame.com/
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

0 :: :SOCIAL: Authenticated, checking achievements
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

0 :: :SOCIAL: (local) load achievements: MutantGames.Social.LocalSocialPlatform
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

0 :: Got 30 achievements
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

:SOCIAL: (local) friends loaded : 0 friends
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Steam Authenticate: False
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ITM :FoJ: awake
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

C#: UnitySendMessage directs to TapjoyPlugin
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

:SYNC: Error -> 500 Internal Server Error

 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

10/29/2014 8:47:12 AM:CONFIG: server sends: (0)
{"version":"0","files":{}}
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

